AI Insights · Timothy · July 2022
Top 5 3D Anime Games on Android in Sweden: Q2 2022
Discover the performance trends of the top 5 3D Anime Games on the Android platform in Sweden during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 3D Anime Games on the Android platform in Sweden exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each game’s performance:
Genshin Impact saw a fluctuating revenue trend, peaking at approximately $10.2K in late March. The game's weekly revenue experienced a notable dip to around $2.6K by the end of May but rebounded to nearly $9.5K in early June. Weekly downloads for the game remained relatively stable, ranging from 376 to 679, with a slight increase towards the end of the quarter. Active users remained consistent, starting at 9K and ending at 8.8K.
Summoners War experienced a significant spike in revenue, reaching approximately $9.1K at the end of June, up from around $2.2K in mid-April. Weekly downloads for the game were modest, with a peak of 243 in early May but generally hovering around the lower tens. Active user numbers displayed a downward trend, starting at 2.5K in late March and ending at 2.4K by the end of June.
The Seven Deadly Sins showed a steady increase in revenue throughout the quarter, peaking at about $4.6K in early June. The game's weekly downloads were relatively low, ranging between 47 and 102, with a slight peak in late May. Active users remained stable, fluctuating slightly around the 1.5K to 1.7K mark.
SLIME - ISEKAI Memories had a peak revenue of approximately $4.2K in mid-April, but this number dropped significantly to just $84 by the end of June. Weekly downloads were also modest, peaking at 151 in early May but generally staying below 100. Active users showed a slight increase early in the quarter, reaching up to 737 in early May, before stabilizing around 500.
DRAGON BALL LEGENDS demonstrated a significant spike in revenue, peaking at about $6.5K in late May. Weekly downloads were higher compared to other games, reaching up to 383 in late May. Active users saw a steady increase, starting at 2.5K in late March and peaking at 3.3K in early June.
These insights are based on data from Sensor Tower, where more detailed analysis can be found. Overall, each game exhibited unique trends in revenue, downloads, and active users, reflecting their individual engagement and monetization strategies in the Swedish market.